Notation
In this section we will discuss how to use the Clan Lord notation to write actual music you can use in the game. For the technical requirements, please have a look [[Technical|here].
Notes
In theory the use of notes is pretty straight forward in CL notation. To play a c, you can simply use the letter c
. If you want it to be followed by a g, write cg
. To determine the length of a note, simply put a number between 1 and 9 for the amount of beats right after the note, the default value here is 2, so c
equals c2
. A short way to write a note with the length of 4 beats, you can also use the capital letter that describes that note, e.g. C
being the same as c4
.
And example for this might look like this:
CdeCe3f1df1g1edC
Now you can also alter the pitch of every note by a semitone. To raise it, use #
between the note and its length, to lower it, use a .
as an equivalent of ♭. If we take our short melody from above and lower every e to an e flat (e♭), we will get the following result:
Cde.Ce.3f1df1g1e.dC
Chords
Pauses
While notes are extremely important, pauses are almost as valuable and very much underated. Well placed pauses can provide structure for a whole piece or a short rhythm and create tension and release (a very good formula for writing music by the way). As an example have a listen at the first seconds of For Those Who Departed Forever by Bingro.
@70([%6\d]8%6[=d]p[/d]p[=f]p[=a]2p8p)2([\g]8[=d]p[/d]p[=g]p[=b.]2p8p)2
You can use pauses in the same way as notes by using the character p and a length with 2 being the default if no length is set.
Octaves
Speed & Volume
Other helpful stuff
Like ()2 or <> and so on.